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Total war warhammer 2 lord traits
Total war warhammer 2 lord traits









total war warhammer 2 lord traits

Meanwhile, a well-placed ranged shot can take a decent chunk of health off an AI enemy, who's then more likely than a human opponent would be to give you some breathing space to reload before absolutely demolishing you in return. Magical weaponry isn't quite as powerfully useful against wild boars as other players, for example, and it's hardly worth draining your mana for. I like to view PvE as a good opportunity to practice with the weapons I want to get really good at, but even so there are some weapons that work in PvE better than others. Realistically it's much easier to pack for a PvE expedition than a PvP battle in New World, because of course the AI isn't going to be as savvy as your fellow players are to the meta. B-Tier: Fire Staff, Ice Gauntlet, Rapier, War Hammer.S-Tier: Great Axe, Hatchet, Sword and Shield.You also can't overestimate how useful a Life Staff will be in PvP situations, since it pairs a decent damage-dealing potential with the ability to heal both the wielder and their party members. The Great Axe and Hatchet are almost universally agreed to be the best choices here, though I'm also partial to the offensive/defensive mix offered by the Sword and Shield. Weapons with a slow sweeping attack or a single shot can be powerful in the right hands, but unless you have a strong party with dedicated support roles behind you, you really want to have a weapon that allows you to immediately defend yourself from counter-attacks. When choosing PvP weapons, it's important to strike a balance between the potential to cause your enemies damage and the risk that a weapon will slow you down.

total war warhammer 2 lord traits

A-Tier: Fire Staff, Ice Gauntlet, Sword and Shield, War Hammer.











Total war warhammer 2 lord traits